One of the most ambitious features in Monolith's upcoming Lord of the Rings prequel Middle-earth: Shadow of Mordor--the Nemesis system--will be scaled back for the Xbox 360 and PlayStation 3 versions of the game.
Design director Michael de Plater said Monolith went to great lengths to make it so the Xbox 360 and PS3 versions of Shadow of Mordor are on the same level as the Xbox One and PlayStation 4 iterations, but in some ways, this was just not possible.